VIZA 618
Monday, April 28, 2014
Wednesday, April 23, 2014
Assignment 12
As of classtime, I am behind on texturing. Below is a series of pictures illustrating that progress. I am going to work the rest of the day on this and my 615 animation, so I hope to have the requirements for Assignment 12 complete by tonight. The final product will be even more polished.
Finally figured out what those awful cataracts were from last time. It's a reflection of her hair in her eyes. Well, I can fix it now that I know what it is.
Fixed my spec hit and now my hair is rigged.
Continued work on skin texture. Not done, by any means. Also improved the lighting setup. Currently, everything but the skin has flat texturing applied. This will be corrected by the end of the day.
1st render shows some things to be corrected. To start, the eyebrows are still too pale. Secondary motion is necessary to make the hair not look weird, so that will be added in the next animation pass. The movement of the head is still jerky and unrealistic, also it's become increasingly obvious that more neck animation is necessary, as well as some subtle base shifting. Continued work on weight painting is also necessary, as a few places don't work as they should.
Playblast of improved animation, now with secondary motion in the hair, neck motion and movement in the body!
Monday, April 21, 2014
Assignment 11
2nd pass at animation. Cleaned up eye movements and made head movements follow, attached hair and started adding in facial expression. Soon to follow, shoulder and chest control to allow for subtle 'body' shifting and basic hair rigging. Also more subtle facial movements.
Started lighting and shading. Skin surfacing to make it soft and slightly translucent. To follow: painting on the uv's for added color on apples of cheeks and highlighting. Eyelash alpha painting.Added spec to eyes.
Will add bump and/or displacement maps to hair, as well as texture painting. Also will clean up lip and eyebrow painting.
Monday, April 14, 2014
Assignment 10
The rig is a combo of cluster, joint and blendshapes.
The mouth is fully controlled with clusters to allow for scaling and rotating of the lips. The upper eyebrows are also cluster-controlled.
The eyelid closure and pupil resizing are blendshapes.
Everything else is joint-based.
Full facial control, layered with viseme control.
Monday, April 7, 2014
Assignment 9
MP3 Recording- need to 'ham it up' more and trim some extra
Rig in process. Need to continue to refine weights. Added a mouth bag and low-poly teeth.
Rig has eyebrow control, independent and combined eye movement, jaw open/close, jaw translation, independent eyelid close/open. The neck is also rigged, I just realized I didn't move it for these poses
Still to come: refined mouth control for shape (using clusters in order to allow for rotation), nose control for scrunch, cheek control. Also basic hair rigging.
For Monday: essentially complete rig with all visemes timed to 'complete' audio and basic interpolation.
Given enough time: Looking into particle eyelashes/eyebrows
Monday, March 31, 2014
Monday, March 24, 2014
Modeling assignment: first pass
Question: What makes you a head above the rest?
Answer: Well...I would have to say it's my brains! I'm more than just a pretty face, you know.
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