As of classtime, I am behind on texturing. Below is a series of pictures illustrating that progress. I am going to work the rest of the day on this and my 615 animation, so I hope to have the requirements for Assignment 12 complete by tonight. The final product will be even more polished.
Finally figured out what those awful cataracts were from last time. It's a reflection of her hair in her eyes. Well, I can fix it now that I know what it is.
Fixed my spec hit and now my hair is rigged.
Continued work on skin texture. Not done, by any means. Also improved the lighting setup. Currently, everything but the skin has flat texturing applied. This will be corrected by the end of the day.
1st render shows some things to be corrected. To start, the eyebrows are still too pale. Secondary motion is necessary to make the hair not look weird, so that will be added in the next animation pass. The movement of the head is still jerky and unrealistic, also it's become increasingly obvious that more neck animation is necessary, as well as some subtle base shifting. Continued work on weight painting is also necessary, as a few places don't work as they should.
Playblast of improved animation, now with secondary motion in the hair, neck motion and movement in the body!





No comments:
Post a Comment